![]() While they are scouting you’re going to want to prepare for the first night, a trick is to leave your generator off till 3am.Īnd then turn it back off at 5am, this uses roughly 20 coal, and is your ticket to gathering more important resources at the start of the game. Once your beacon is completed, take 5 workers off wood and you want to scout with them to the Lost Expedition. This will enable you to gather a semi-reliable source of wood, with protection from the cold when the wood crate resource points deplete. You want to place it somewhere behind your workshop, so as to not obstruct the first circle of tents that you’ll eventually want to build.Įnd of day one should look something similar to this.Īlso, at this point you will want to research sawmill. Starting your ScoutingĪt the end of the first day, you should have successfully researched BEACON. The idea is to gather as much wood as you can as it fuels all early research and all resource buildings (except gather points). Have 10 idle Engineers to build with optimum efficiency.This will enable quick building and getting your engineers researching as fast as possible. Open up the book of laws ASAP and sign the Emergency Shift Law, (Don’t use it, people will die at random times through using it.īuild a workshop next to your generator in the first ring. You want your BEACON up ASAP to get scouts to find more survivors. So, you start with 65 Citizens in a combination of Engineers and workers, workers being your unskilled workforce, and engineers being the skilled workforce (VALUABLE). Gather as much as you can from the gather spots with your unused workers/engineers before day 4, post day 4, any gathering will lead to Gravely ill –> Death (The infirmary is too costly of a research at this point.įeel free to make a variation on this, but this works for me.You can flick the generator on and back off at 3am – 5am and suffer no backlash, saving on coal for the first 4 days.For the first 4 days (Before the temp drop), You do not need tents.Build as much as you can DURING THE NIGHT this reduces idle time for your citizens as they don’t do anything after 20:00 (After extended shift).If you only have 1 sick citizen, remove some of your engineers, Always be wary of what is going on in your game and adapt to it. Micromanagement is so important for an Optimal start, take people off resources, notice that cooks are idle when you have no food, place them onto another resource.Hunters huts work during nighttime hours, take advantage of this by removing workers from other areas before they clock off, and assign them to work another shift at the hunters house, there are no repercussions for this, so take advantage.The more people to have, the more resources you get earlier, the more research and the more chance of survival. ![]() The first few days are crucial to your economy. What am i doing wrong, why are the people not doing things, why is that automaton just stood there!? ![]() ![]() So, you’ve bought Frostpunk, you’ve played a few times, but you just can’t adapt. ![]()
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